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August 9, 2024

côte&ciel Isar, 2 years

What is the geometry of carry? Usually a grid. Objects are knolled, thrown in cubes, then thrown next to other cubes inside of larger cubes. The objects themselves may not form a grid, but you are trying to make them snap to one. Some bags have rounded corners at the top, which fine, but that does make the whole system a little harder.

This god rapidly dies in the world of côte&ciel. The goal, I suppose, is to wear a bag that makes you look like you’ve been beamed out of another dimension. This is a common sentence that I get, so obviously I’m attracted to the thing. And I own a jacket that conveys this impression, although with one key difference: it is highly functional relative to a côte&ciel bag.

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